Two doors. One decision.
An if/else block chooses which instructions to run. When its condition is true, the first branch runs. Otherwise, the else branch runs. Only one branch is chosen each time.
Your mission: if / else
If keys is at least 3, say Door unlocked! Otherwise say Find more keys! Your program must work for both cases.
Not enough keys: Find more keys!Exactly enough keys: Door unlocked!Extra keys: Door unlocked!Build it: choose a toolbox category, drag blocks onto the canvas, then snap instructions inside when I press Run. Drop values into matching sockets. Edit words or numbers directly on their blocks.
Waking up the blocks…
Projects are saved on this device when storage is available.
Inputs Try different values
Inputs give your program information. An “input” block reads a value by its exact name. Task checks use their own values.
From blocks to Python A bridge to your next adventure
Generate real Python from these blocks. The helper functions keep Bit’s messages familiar. Python has its own type rules; the Python trail explains them.
A little hint, please
Use the ≥ comparison inside if. Put a say block in both the then and else sections.
How do I use these blocks?
Pick a category on the left to see its blocks. Drag a block onto the canvas. Instructions connect in a stack inside “when I press Run”. Rounded value blocks go into sockets. Change a field by selecting the word, number, or dropdown on the block.
Use the canvas zoom controls or Fit blocks if a stack goes out of view. Undo can bring back an accidental change. Disconnected blocks do not run. Your canvas saves here on this device.
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