A pocket with a name.
A variable gives a value a name. Set the variable first, then use its name to read the value later. You can change its value without changing its name.
Your mission: variables & assignment
Set score to 5 and make Bit say the value of score. Look at the variable watcher to see what is inside the pocket.
Main mission: 5Build it: choose a toolbox category, drag blocks onto the canvas, then snap instructions inside when I press Run. Drop values into matching sockets. Edit words or numbers directly on their blocks.
Waking up the blocks…
Projects are saved on this device when storage is available.
Inputs Try different values
Inputs give your program information. An “input” block reads a value by its exact name. Task checks use their own values.
From blocks to Python A bridge to your next adventure
Generate real Python from these blocks. The helper functions keep Bit’s messages familiar. Python has its own type rules; the Python trail explains them.
A little hint, please
Change the number in the set block to 5. Keep the value-of block so your program reads the variable.
How do I use these blocks?
Pick a category on the left to see its blocks. Drag a block onto the canvas. Instructions connect in a stack inside “when I press Run”. Rounded value blocks go into sockets. Change a field by selecting the word, number, or dropdown on the block.
Use the canvas zoom controls or Fit blocks if a stack goes out of view. Undo can bring back an accidental change. Disconnected blocks do not run. Your canvas saves here on this device.
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